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1. Blasters getting fixed - in Ships and Modules [original thread]
Range reduction? Sure, let's make them point-blank weapons, so we can only apply damage IF our hull is intimately hugging the target's hull.
- by Klyst Lysander - at 2011.10.11 19:27:00
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2. Ship design and colours - in Ships and Modules [original thread]
Originally by: Pervonius Edited by: Pervonius on 27/05/2011 14:55:55 in eve the player or capsuler is a mercenery right we run missions we dont belong the army hence the choice to join the militia but why is all our ship colours the sa...
- by Klyst Lysander - at 2011.05.28 23:45:00
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3. If ccp ever should make any ship bigger than a titan - in Ships and Modules [original thread]
Originally by: Mr Blue Edited by: Mr Blue on 16/03/2011 15:38:49 that also could fire(with a script maybe) a aoe death ray thing that killed 1-3 days worth of sp for all ppl podded by it. Right, one hundred bucks and a snickers ba...
- by Klyst Lysander - at 2011.03.16 17:24:00
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4. OMG MY RACES GUNS/TANK NEEDS TO BE FIXED! - in Ships and Modules [original thread]
Originally by: fuxinos Originally by: Aznwithbeard People Flying caldari - You dont have a leg to stand on - Youre drake is overtanked, you can select to deal any ONE damage type, Snipe fairly easily (yes it doesnt hit immediatel...
- by Klyst Lysander - at 2010.12.15 12:27:00
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5. Best race for hauling? (No iteron V) - in Ships and Modules [original thread]
Originally by: Draahk Chimera Amarr. The Bestower with Indy skill 1 and Cargo Expanders II can fit 15k Over 20 actually, with a few welcome Expanded Cargohold II ^.^
- by Klyst Lysander - at 2010.11.24 13:14:00
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6. Bring back the old Scorpion, please. - in Ships and Modules [original thread]
Heh... lol No, please don't bring the old Scorpion back, it was ugly. Also, I do believe the ship was named AFTER its shape, not the other way 'round.
- by Klyst Lysander - at 2010.11.19 13:29:00
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7. What uses a small shield extender? - in Ships and Modules [original thread]
Edited by: Klyst Lysander on 19/11/2010 13:26:36 I suppose a lot of these modules dont have much (if none at all) use for most -experienced- characters, but low-skilled characters might find that it's all all they are able to fit, until they h...
- by Klyst Lysander - at 2010.11.19 13:26:00
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8. Cost is Not a Factor in Balance - in Ships and Modules [original thread]
Edited by: Klyst Lysander on 23/10/2010 11:04:24 Well, if cost isnt a balancing factor... to counter something, just field twice the of the same. That ought to be funny!
- by Klyst Lysander - at 2010.10.23 10:54:00
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